@article{97d04d1a7f1a4bdaafe81c7c3b51012a,
title = "A Preliminary Qualitative Analysis on the Feasibility of Using Gaming Technology in Caregiver Assessment",
keywords = "Apps, caregiver, caregiver assessment, caregiver stress, dementia, serious gaming technology",
author = "Hughes, {Jennifer C.} and Tanvi Banerjee and Garrett Goodman and Larry Lawhorne",
note = "Publisher Copyright: {\textcopyright} 2017 Taylor & Francis Group, LLC.",
year = "2017",
month = jul,
day = "3",
doi = "10.1080/15228835.2017.1347553",
language = "English",
volume = "35",
pages = "183--198",
journal = "Journal of Technology in Human Services",
issn = "1522-8835",
number = "3",
}