A Preliminary Qualitative Analysis on the Feasibility of Using Gaming Technology in Caregiver Assessment

Jennifer C. Hughes, Tanvi Banerjee, Garrett Goodman, Larry Lawhorne

Research output: Contribution to journalArticlepeer-review

Original languageEnglish
Pages (from-to)183-198
Number of pages16
JournalJournal of Technology in Human Services
Volume35
Issue number3
DOIs
StatePublished - Jul 3 2017

ASJC Scopus Subject Areas

  • Health(social science)
  • Social Sciences (miscellaneous)
  • General Social Sciences
  • Computer Networks and Communications

Keywords

  • Apps
  • caregiver
  • caregiver assessment
  • caregiver stress
  • dementia
  • serious gaming technology

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