TY - GEN
T1 - Augmenting Flight Imagery from Aerial Refueling
AU - Anderson, James D.
AU - Nykl, Scott
AU - Wischgoll, Thomas
N1 - Publisher Copyright:
© 2019, This is a U.S. government work and not under copyright protection in the U.S.; foreign copyright protection may apply.
PY - 2019
Y1 - 2019
N2 - When collecting real-world imagery, objects in the scene may be occluded by other objects from the perspective of the camera. However, in some circumstances an occluding object is absent from the scene either for practical reasons or the situation renders it infeasible. Utilizing augmented reality techniques, those images can be altered to examine the affect of the object’s occlusion. This project details a novel method for augmenting real images with virtual objects in a virtual environment. Specifically, images from automated aerial refueling (AAR) test flights are augmented with a virtual refueling boom arm, which occludes the receiving aircraft. The occlusion effects of the boom are quantified in order to determine which pixels are not viable for stereo image processing to reduce noise and increase efficiency of estimating aircraft pose from stereo images.
AB - When collecting real-world imagery, objects in the scene may be occluded by other objects from the perspective of the camera. However, in some circumstances an occluding object is absent from the scene either for practical reasons or the situation renders it infeasible. Utilizing augmented reality techniques, those images can be altered to examine the affect of the object’s occlusion. This project details a novel method for augmenting real images with virtual objects in a virtual environment. Specifically, images from automated aerial refueling (AAR) test flights are augmented with a virtual refueling boom arm, which occludes the receiving aircraft. The occlusion effects of the boom are quantified in order to determine which pixels are not viable for stereo image processing to reduce noise and increase efficiency of estimating aircraft pose from stereo images.
KW - Augmented reality
KW - Virtual reality simulation
KW - Vision occlusion
UR - http://www.scopus.com/inward/record.url?scp=85076159265&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85076159265&partnerID=8YFLogxK
UR - https://corescholar.libraries.wright.edu/cse/588
U2 - 10.1007/978-3-030-33723-0_13
DO - 10.1007/978-3-030-33723-0_13
M3 - Conference contribution
AN - SCOPUS:85076159265
SN - 9783030337223
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 154
EP - 165
BT - Advances in Visual Computing
A2 - Bebis, George
A2 - Parvin, Bahram
A2 - Boyle, Richard
A2 - Koracin, Darko
A2 - Ushizima, Daniela
A2 - Chai, Sek
A2 - Sueda, Shinjiro
A2 - Lin, Xin
A2 - Lu, Aidong
A2 - Thalmann, Daniel
A2 - Wang, Chaoli
A2 - Xu, Panpan
PB - Springer
T2 - 14th International Symposium on Visual Computing, ISVC 2019
Y2 - 7 October 2019 through 9 October 2019
ER -