TY - JOUR
T1 - Caregiver Assessment Using Smart Gaming Technology
T2 - A Feasibility Study
AU - Goodman, Garrett
AU - Banerjee, Tanvi
AU - Romine, William
AU - Shimizu, Cogan
AU - Hughes, Jennifer
PY - 2019/6/1
Y1 - 2019/6/1
N2 - © 2019 IEEE. As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for non-invasively assessing task performance in a simple gaming application. To address this, we have developed Caregiver Assessment using Smart Technology (CAST), a mobile application that personalizes a traditional word scramble game. Its core functionality uses a Fuzzy Inference System (FIS) optimized via a Genetic Algorithm (GA) to provide customized performance measures for each user of the system. With CAST, we match the relative level of difficulty of play using the individual's ability to solve the word scramble tasks. We provide an analysis of the preliminary results for determining task difficulty, with respect to our current participant cohort.
AB - © 2019 IEEE. As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for non-invasively assessing task performance in a simple gaming application. To address this, we have developed Caregiver Assessment using Smart Technology (CAST), a mobile application that personalizes a traditional word scramble game. Its core functionality uses a Fuzzy Inference System (FIS) optimized via a Genetic Algorithm (GA) to provide customized performance measures for each user of the system. With CAST, we match the relative level of difficulty of play using the individual's ability to solve the word scramble tasks. We provide an analysis of the preliminary results for determining task difficulty, with respect to our current participant cohort.
KW - dementia caregiver, fuzzy inference system, gaming technology, machine learning, task performance
UR - https://corescholar.libraries.wright.edu/cse/566
U2 - 10.1109/FUZZ-IEEE.2019.8858868
DO - 10.1109/FUZZ-IEEE.2019.8858868
M3 - Article
JO - IEEE International Conference on Fuzzy Systems
JF - IEEE International Conference on Fuzzy Systems
ER -