Defense Applications of the CAVE (CAVE Automatic Virtual Environment)

Scott K. Isabelle, Robert H. Gilkey, Robert V. Kenyon, George Valentino, John M. Flach, Curtis H. Spenny, Timothy R. Anderson

Research output: Contribution to conferencePresentation

Abstract

The CAVE is a multi-person, room-sized, high-resolution, 3D video and auditory environment, which can be used to present very immersive virtual environment experiences. This paper describes the CAVE technology and the capability of the CAVE system as originally developed at the Electronics Visualization Laboratory of the University of Illinois- Chicago and as more recently implemented by Wright State University (WSU) in the Armstrong Laboratory at Wright- Patterson Air Force Base (WPAFB). One planned use of the WSU/WPAFB CAVE is research addressing the appropriate design of display and control interfaces for controlling uninhabited aerial vehicles. The WSU/WPAFB CAVE has a number of features that make it well-suited to this work: (1) 360 degrees surround, plus floor, high resolution visual displays, (2) virtual spatialized audio, (3) the ability to integrate real and virtual objects, and (4) rapid and flexible reconfiguration. However, even though the CAVE is likely to have broad utility for military applications, it does have certain limitations that may make it less well- suited to applications that require 'natural' haptic feedback, vestibular stimulation, or an ability to interact with close detailed objects.

Original languageAmerican English
DOIs
StatePublished - Nov 1 1997
EventProceedings of SPIE -
Duration: Apr 23 2012 → …

Conference

ConferenceProceedings of SPIE
Period4/23/12 → …

Disciplines

  • Psychology
  • Social and Behavioral Sciences

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