Display Infrastructure for Virtual Environments

Thomas Wischgoll, Madison Glines, Tyler Whitlock, Bradley R. Guthrie, Corinne M. Mowrey, Pratik J. Parikh, John Flach

Research output: Contribution to journalArticlepeer-review

Abstract

Display systems suitable for virtual reality applications can prove useful for a variety of domains. The emergence of low-cost head-mounted displays reinvigorated the area of virtual reality significantly. However, there are still applications where full-scale CAVE-type display systems are better suited. Moreover, the cost of most CAVE-type display systems is typically rather high, thereby making it difficult to justify in a research setting.

This article aims at providing a design of less costly display technology combined with inexpensive input devices that implements a virtual environment paradigm suitable for such full-scale visualization and simulation tasks. The focus is on cost-effective display technology that does not break a researchers budget. The software framework utilizing these displays combines different visualization and graphics packages to create an easy-to-use software environment that can run readily on this display.

A user study was performed to evaluate the display technology and its usefulness for virtual reality tasks using an accepted measure: presence. It was found that the display technology is capable of delivering a virtual environment in which the user feels fully immersed

Original languageAmerican English
JournalJournal of Imaging Science and Technology
Volume61
DOIs
StatePublished - Nov 2017
Externally publishedYes
EventVisualization and Data Analysis 2018, VDA 2018 - Burlingame, United States
Duration: Jan 28 2018Feb 1 2018

ASJC Scopus Subject Areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Software
  • Electrical and Electronic Engineering
  • Atomic and Molecular Physics, and Optics

Disciplines

  • Computer Sciences
  • Engineering

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