Abstract
Video games played on computers, game consoles, tablets and smart phones have become a very popular medium in our society. A growing body of scholarship suggests that video games can support substantial learning (for reviews see Gee, 2007; Honey & Hilton, 2011; Squire, 2011). Research has documented ways in which games engage students deeply in thinking, learning, and collaboration (Gee, 2005). Evidence suggests that games can support development of critical thinking (Squire, 2006), creativity (Annetta, Cheng, & Holmes, 2010), and mastery and application of target concepts (Squire, 2011).
Original language | American English |
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State | Published - Jan 1 2013 |
Keywords
- Assessment
- Science Education
- Technology
Disciplines
- Biology
- Life Sciences
- Medical Sciences
- Medicine and Health Sciences
- Systems Biology