Game-Specific and Player-Specific Knowledge Combine to Drive Transfer of Learning Between Games of Strategic Interaction

Michael G. Collins, Ion Juvina, Kevin A. Gluck

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Trust in others transfers between games of strategic interaction (e.g., iterated Prisoner’s Dilemma– PD and Chicken Game – CG). This transfer of trust represents knowledge acquired about the other player (player-specific knowledge), carrying over from one situation to another, which is separate from what was learned about the previous game (game-specific knowledge). We examine how the transfer of both player-specific and game-specific knowledge informs one’s decisions when interacting with a new player. In this paper, we present the experimental design of an upcoming study, where participants will sequentially play two games of strategic interaction (PD & CG) with the same or a different computerized confederate agent. In addition to the experimental design, we present model predictions, using a previously published computational cognitive model of trust dynamics. The model predicts transfer of learning effects in both conditions and larger effects when interacting with the same agent.

Original languageEnglish
Title of host publicationSocial, Cultural, and Behavioral Modeling
EditorsNathaniel Osgood, Kevin S. Xu, David Reitter, Dongwon Lee
PublisherSpringer Verlag
Pages186-195
Number of pages10
ISBN (Electronic)978-3-319-39930-0
ISBN (Print)9783319399300
DOIs
StatePublished - 2016
Event9th International Conference on Social Computing, Behavioral-Cultural Modeling, and Prediction and Behavior Representation in Modeling and Simulation, SBP-BRiMS 2016 - Washington, United States
Duration: Jun 28 2016Jul 1 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9708 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Social Computing, Behavioral-Cultural Modeling, and Prediction and Behavior Representation in Modeling and Simulation, SBP-BRiMS 2016
Country/TerritoryUnited States
CityWashington
Period6/28/167/1/16

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Behavioral game theory
  • Model predictions
  • Multiple agent interaction
  • Strategic interaction
  • Trust dynamics

Disciplines

  • Psychology
  • Social and Behavioral Sciences

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