Gaming in Library Instruction

Research output: Contribution to conferencePresentation

Abstract

An increasing amount of coursework, both at the secondary and postsecondary level, is being conducted online. This shift in the delivery method of education which began at the college level is now occurring throughout the K-16 continuum. Because many of the students in these classes and programs will never set foot into the host institution, this transformation has necessitated a great deal of change in all aspects of library services, including information literacy instruction. This conference program will spotlight some innovative ways that libraries are conducting and delivering instruction to this new cohort.

Original languageAmerican English
StatePublished - Jun 29 2014
Externally publishedYes
EventAmerican Library Association Annual Meeting - Orlando, FL
Duration: Jun 25 2016 → …

Conference

ConferenceAmerican Library Association Annual Meeting
Period6/25/16 → …

Keywords

  • gaming
  • library instruction
  • technology

Disciplines

  • Higher Education
  • Instructional Media Design
  • Library and Information Science
  • Online and Distance Education

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