@inproceedings{06710830b51d41df96cfd461e1b1a2b0,
title = "Heuristica: Designing a serious game for improving decision making",
abstract = "This paper describes the design process and development of a 3D immersive serious game, Heuristica. The objective of this video game is to train players to improve their decision making by mitigating cognitive biases in an engaging and effective way. Heuristica is the result of three development and empirical evaluation cycles over 18 months. Several game features have been tested, and only those that improved learning while maintaining engagement have been retained in the latest version of the video game. These include reward, real time feedback, and game customization. Our development and playtesting process is summarized, and the implications for designing training are described.",
keywords = "bias, cognition, decision making, experiment, serious games, simulation, training, video games",
author = "Gwen Mullinix and Oliver Gray and Juan Colado and Elizabeth Veinott and James Leonard and Papautsky, {Elizabeth Lerner} and Chris Argenta and Marcia Clover and Steven Sickles and Edward Castronova and Todd, {Peter M.} and Travis Ross and Jared Lorince and Jared Hoteling and Sharon Mayell and Chris Hale and Elizabeth Whitaker and Hoffman, {Robert R.} and Olivia Fox and John Flach",
year = "2013",
doi = "10.1109/IGIC.2013.6659159",
language = "English",
isbn = "9781479912445",
series = "IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC",
publisher = "IEEE Computer Society",
pages = "250--255",
booktitle = "2013 IEEE International Games Innovation Conference, IGIC 2013",
note = " 5th Annual IEEE International Games Innovations Conference, IGIC 2013 ; Conference date: 23-09-2013 Through 25-09-2013",
}