@inproceedings{06710830b51d41df96cfd461e1b1a2b0,
title = "Heuristica: Designing a serious game for improving decision making",
keywords = "bias, cognition, decision making, experiment, serious games, simulation, training, video games",
author = "Gwen Mullinix and Oliver Gray and Juan Colado and Elizabeth Veinott and James Leonard and Papautsky, {Elizabeth Lerner} and Chris Argenta and Marcia Clover and Steven Sickles and Edward Castronova and Todd, {Peter M.} and Travis Ross and Jared Lorince and Jared Hoteling and Sharon Mayell and Chris Hale and Elizabeth Whitaker and Hoffman, {Robert R.} and Olivia Fox and John Flach",
year = "2013",
doi = "10.1109/IGIC.2013.6659159",
language = "English",
isbn = "9781479912445",
series = "IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC",
publisher = "IEEE Computer Society",
pages = "250--255",
booktitle = "2013 IEEE International Games Innovation Conference, IGIC 2013",
note = " 5th Annual IEEE International Games Innovations Conference, IGIC 2013 ; Conference date: 23-09-2013 Through 25-09-2013",
}