Mitigation of the Confirmation Bias Using a Game-Based Trainer

Elizabeth Mersch, Olivia Fox, Jim Leonard, John Flach, Kevin Bennett, Jerred Holt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A search task was developed to test for confirmation bias in a virtual game-based trainer. The goal of the study was to test the effectiveness of the task in detecting analyst biases within the dynamics of virtual game-based trainers. In-game action and performance were measured. Results indicated that participants initially commit confirmation bias and then learn to mitigate it. Findings also show that participants understood the task and were engaged.
Original languageEnglish
Title of host publicationProceedings of the Human Factors and Ergonomics Society Annual Meeting
PublisherSAGE Publications
Pages1475-1479
Number of pages5
Volume57
ISBN (Print)9780945289432
DOIs
StatePublished - 2013
Event57th Human Factors and Ergonomics Society Annual Meeting - San Diego, United States
Duration: Sep 30 2013Oct 4 2013
Conference number: 57

Conference

Conference57th Human Factors and Ergonomics Society Annual Meeting
Abbreviated titleHFES 2013
Country/TerritoryUnited States
CitySan Diego
Period9/30/1310/4/13

ASJC Scopus Subject Areas

  • Human Factors and Ergonomics

Keywords

  • game-based learning

Disciplines

  • Psychology

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