Abstract
A search task was developed to test for confirmation bias in a virtual game-based trainer. The goal of the study was to test the effectiveness of the task in detecting analyst biases within the dynamics of virtual game-based trainers. In-game action and performance were measured. Results indicated that participants initially commit confirmation bias and then learn to mitigate it. Findings also show that participants understood the task and were engaged.
Original language | English |
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Title of host publication | Proceedings of the Human Factors and Ergonomics Society Annual Meeting |
Publisher | SAGE Publications |
Pages | 1475-1479 |
Number of pages | 5 |
Volume | 57 |
ISBN (Print) | 9780945289432 |
DOIs | |
State | Published - 2013 |
Event | 57th Human Factors and Ergonomics Society Annual Meeting - San Diego, United States Duration: Sep 30 2013 → Oct 4 2013 Conference number: 57 |
Conference
Conference | 57th Human Factors and Ergonomics Society Annual Meeting |
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Abbreviated title | HFES 2013 |
Country/Territory | United States |
City | San Diego |
Period | 9/30/13 → 10/4/13 |
ASJC Scopus Subject Areas
- Human Factors and Ergonomics
Keywords
- game-based learning
Disciplines
- Psychology