Abstract
Virtual worlds are three-dimensional, computer-generated worlds where team collaboration can be facilitated through the use of shared virtual space and mediated using an avatar. In this study, we examined the effect of task complexity on team collaboration. We used a puzzle game in Second Life as the collaborative task and manipulated task component complexity by varying the number of pieces in the puzzle. We hypothesize that task complexity will influence team trust, team process satisfaction, and one's attraction to the team in virtual team collaboration. The experimental results show that task complexity has significant effects on team trust and team process satisfaction.
Original language | English |
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Title of host publication | 17th Americas Conference on Information Systems 2011, AMCIS 2011 |
Pages | 3430-3437 |
Number of pages | 8 |
State | Published - 2011 |
Event | 17th Americas Conference on Information Systems 2011, AMCIS 2011 - Detroit, MI, United States Duration: Aug 4 2011 → Aug 8 2011 |
Conference
Conference | 17th Americas Conference on Information Systems 2011, AMCIS 2011 |
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Country/Territory | United States |
City | Detroit, MI |
Period | 8/4/11 → 8/8/11 |
ASJC Scopus Subject Areas
- Computer Science Applications
- Computer Networks and Communications
- Information Systems
- Library and Information Sciences
Keywords
- Avatars
- Puzzle
- Task complexity
- Team collaboration
- Virtual worlds
Disciplines
- Communication Technology and New Media
- Work, Economy and Organizations