The effect of camera perspective and session duration on training decision making in a serious video game

Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Brandon Perelman, Aleksandra Stankovic, Jared Lorince, Jared Hotaling, Travis Ross, Peter Todd, Edward Castronova, Jerome Busemeyer, Christoper Hale, Richard Catrambone, Elizabeth Whitaker, Olivia Fox, John Flach, Robert R. Hoffman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publication2013 IEEE International Games Innovation Conference, IGIC 2013
PublisherIEEE Computer Society
Pages256-262
Number of pages7
ISBN (Print)9781479912445
DOIs
StatePublished - 2013
Externally publishedYes
Event 5th Annual IEEE International Games Innovations Conference, IGIC 2013 - Vancouver, BC, Canada
Duration: Sep 23 2013Sep 25 2013

Publication series

NameIEEE Consumer Electronics Society's International Games Innovations Conference, IGIC
ISSN (Print)2166-6741
ISSN (Electronic)2166-675X

Conference

Conference 5th Annual IEEE International Games Innovations Conference, IGIC 2013
Country/TerritoryCanada
CityVancouver, BC
Period9/23/139/25/13

ASJC Scopus Subject Areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Keywords

  • decision making
  • experimentation
  • serious games
  • training
  • video game experiment platform
  • video games

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