@inproceedings{b3dd6c9069d44704b8c8fc9fb5756307,
title = "The effect of camera perspective and session duration on training decision making in a serious video game",
keywords = "decision making, experimentation, serious games, training, video game experiment platform, video games",
author = "Veinott, {Elizabeth S.} and James Leonard and Papautsky, {Elizabeth Lerner} and Brandon Perelman and Aleksandra Stankovic and Jared Lorince and Jared Hotaling and Travis Ross and Peter Todd and Edward Castronova and Jerome Busemeyer and Christoper Hale and Richard Catrambone and Elizabeth Whitaker and Olivia Fox and John Flach and Hoffman, {Robert R.}",
year = "2013",
doi = "10.1109/IGIC.2013.6659170",
language = "English",
isbn = "9781479912445",
series = "IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC",
publisher = "IEEE Computer Society",
pages = "256--262",
booktitle = "2013 IEEE International Games Innovation Conference, IGIC 2013",
note = " 5th Annual IEEE International Games Innovations Conference, IGIC 2013 ; Conference date: 23-09-2013 Through 25-09-2013",
}