The effect of camera perspective and session duration on training decision making in a serious video game

  • Elizabeth S. Veinott
  • , James Leonard
  • , Elizabeth Lerner Papautsky
  • , Brandon Perelman
  • , Aleksandra Stankovic
  • , Jared Lorince
  • , Jared Hotaling
  • , Travis Ross
  • , Peter Todd
  • , Edward Castronova
  • , Jerome Busemeyer
  • , Christoper Hale
  • , Richard Catrambone
  • , Elizabeth Whitaker
  • , Olivia Fox
  • , John Flach
  • , Robert R. Hoffman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publication2013 IEEE International Games Innovation Conference, IGIC 2013
PublisherIEEE Computer Society
Pages256-262
Number of pages7
ISBN (Print)9781479912445
DOIs
StatePublished - 2013
Externally publishedYes
Event 5th Annual IEEE International Games Innovations Conference, IGIC 2013 - Vancouver, BC, Canada
Duration: Sep 23 2013Sep 25 2013

Publication series

NameIEEE Consumer Electronics Society's International Games Innovations Conference, IGIC
ISSN (Print)2166-6741
ISSN (Electronic)2166-675X

Conference

Conference 5th Annual IEEE International Games Innovations Conference, IGIC 2013
Country/TerritoryCanada
CityVancouver, BC
Period9/23/139/25/13

ASJC Scopus Subject Areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Keywords

  • decision making
  • experimentation
  • serious games
  • training
  • video game experiment platform
  • video games

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