Touch-Enabled Input Devices for Controlling Virtual Environments

Taylor Edmiston, Adam Golden, Adam Meily, Thomas Wischgoll

Research output: Contribution to journalArticlepeer-review

Abstract

The benefits of using virtual environment display technology is the familiarity of the user with the modalities of that environment providing a very intuitive access to models or data sets represented by using this technology. Various different styles of input devices are typically used for such virtual environments, ranging from standard game-pads to high-end commercial devices like an A.R.T. flystick2. These devices work great for operations such as selection or navigating the scene. Whenever more sophisticated dialog-based input is required, these devices typically rely on traditional 2D metaphors projected into the virtual environment. The use of tablet devices can provide a significantly more natural input-paradigm under these circumstances. This paper describes the deployment of a standard Android tablet device that interfaces with a virtual environment over the wireless network. The tablet device was tested using traditional CAVE-type display configurations and wall-type display systems using various different 3D stereoscopic technology including active stereo and passive stereo.

Original languageAmerican English
JournalIFAC Proceedings
Volume12
DOIs
StatePublished - Aug 1 2013

Keywords

  • Display Design
  • Human Computer Interaction
  • Virtual and Augmented Reality

Disciplines

  • Computer Sciences
  • Engineering

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