TY - GEN
T1 - Touch-Enabled Input Devices for Controlling Virtual Environments
AU - Edmiston, Taylor
AU - Golden, Adam
AU - Meily, Adam
AU - Wischgoll, Thomas
PY - 2013
Y1 - 2013
N2 - The benefits of using virtual environment display technology is the familiarity of the user with the modalities of that environment providing a very intuitive access to models or data sets represented by using this technology. Various different styles of input devices are typically used for such virtual environments, ranging from standard game-pads to high-end commercial devices like an A.R.T. flystick2. These devices work great for operations such as selection or navigating the scene. Whenever more sophisticated dialog-based input is required, these devices typically rely on traditional 2D metaphors projected into the virtual environment. The use of tablet devices can provide a significantly more natural input-paradigm under these circumstances. This paper describes the deployment of a standard Android tablet device that interfaces with a virtual environment over the wireless network. The tablet device was tested using traditional CAVE-type display configurations and wall-type display systems using various different 3D stereoscopic technology including active stereo and passive stereo.
AB - The benefits of using virtual environment display technology is the familiarity of the user with the modalities of that environment providing a very intuitive access to models or data sets represented by using this technology. Various different styles of input devices are typically used for such virtual environments, ranging from standard game-pads to high-end commercial devices like an A.R.T. flystick2. These devices work great for operations such as selection or navigating the scene. Whenever more sophisticated dialog-based input is required, these devices typically rely on traditional 2D metaphors projected into the virtual environment. The use of tablet devices can provide a significantly more natural input-paradigm under these circumstances. This paper describes the deployment of a standard Android tablet device that interfaces with a virtual environment over the wireless network. The tablet device was tested using traditional CAVE-type display configurations and wall-type display systems using various different 3D stereoscopic technology including active stereo and passive stereo.
KW - Display Design
KW - Human Computer Interaction
KW - Virtual and Augmented Reality
UR - http://www.scopus.com/inward/record.url?scp=84885769189&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84885769189&partnerID=8YFLogxK
UR - https://corescholar.libraries.wright.edu/cse/327
U2 - 10.3182/20130811-5-US-2037.00046
DO - 10.3182/20130811-5-US-2037.00046
M3 - Conference contribution
SN - 9783902823410
VL - 12
T3 - IFAC Proceedings Volumes (IFAC-PapersOnline)
SP - 349
EP - 356
BT - 12th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human - Machine Systems, HMS 2013 - Proceedings
PB - IFAC Secretariat
T2 - 12th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems
Y2 - 11 August 2013 through 14 August 2013
ER -