Virtual Business with Real Money

Shu Z. Schiller

Research output: Contribution to journalArticlepeer-review

Abstract

Second Life is a virtual society environment on the Internet where individuals engage in various real-life activities, such as attending classes and shopping at stores, as avatars. Second Life was released as a commercial service by Linden Lab in June 2003. Since then, Second Life has rapidly gained a total of 11.5 million residents by December 2007.

Original languageAmerican English
JournalTechnology First
Volume6
StatePublished - Jan 1 2008

Disciplines

  • Business
  • Management Information Systems
  • Operations and Supply Chain Management

Cite this