Abstract
Second Life is a virtual society environment on the Internet where individuals engage in various real-life activities, such as attending classes and shopping at stores, as avatars. Second Life was released as a commercial service by Linden Lab in June 2003. Since then, Second Life has rapidly gained a total of 11.5 million residents by December 2007.
Original language | American English |
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Journal | Technology First |
Volume | 6 |
State | Published - Jan 1 2008 |
Disciplines
- Business
- Management Information Systems
- Operations and Supply Chain Management